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Merchant

This station is not yet open for play — the panel is a preview, and nothing on it takes a command yet.
The merchant trades against Dark Matter, the account-wide currency — earned, among other ways, by destroying bot colonies. The exchange buys and sells stocks at the posted rates; the standing offers are stock-for-stock bargains that renew on their own clocks; officers are hired for a fixed term; the shop carries classes, speedups and cosmetics. A cosmetic grants nothing mechanical — owning it is the feature.
Exchange rates
| Resource | Buy per Dark Matter | Sell per Dark Matter |
|---|---|---|
| Iron | 42 | 58 |
| Carbon | 26 | 36 |
| Hydrogen | 15 | 21 |
| Biomass | 20 | 28 |
Standing offers
| Offer | Effect | Price | Resets every |
|---|---|---|---|
| Deuterium Delivery Contract | +40,000 deuterium added to this colony | 9,000 Iron, 6,000 Carbon | 6 h |
| Salvaged Alloy Lot | +60,000 metal added to this colony | 7,000 Carbon, 3,000 Hydrogen | 6 h |
| Relic Shard | +50,000 crystal added to this colony | 14,000 Iron, 10,000 Carbon, 4,000 Hydrogen | 1 d |
| Yard Efficiency Charm | -20% shipyard build time | 11,000 Iron, 5,000 Hydrogen | 12 h |
| Deep Scan Charm | +2 espionage report levels | 8,000 Carbon, 6,000 Hydrogen | 1 d |
Officers
| Officer | Benefits |
|---|---|
| a second build order queues at once; the advertisement bar stays off | |
| +2 fleet slots | |
| defence losses halved; +10% energy production | |
| +10% mine production | |
| +2 espionage levels; −25% research time |
An officer is hired for 1 week or 3 months at a time.
Shop
| Item | Effect | Price (Dark Matter) |
|---|---|---|
| +10% resource production, +25% storage capacity | 12,000 | |
| +2 fleets in flight, +1 expedition, faster fleet recovery | 12,000 | |
| +50% expedition find chance, halved expedition risk | 12,000 | |
| completes the active building queue at once | 3,000 | |
| completes the active shipyard queue at once | 4,000 | |
| completes the active research at once | 3,500 | |
| completes the active lifeform queue at once | 5,000 | |
| +1 buildable field on this colony | 8,000 | |
| +1 buildable field on this colony’s moon | 6,000 | |
| +1 buildable field for lifeform buildings on this colony | 7,000 | |
| +10% resource production on this colony | 2,500 (30 d) / 6,000 (90 d) | |
| +20% resource production on this colony | 6,000 (30 d) / 14,500 (90 d) | |
| +30% resource production on this colony | 12,000 (30 d) / 28,000 (90 d) | |
| +25% expedition find chance | 1,800 | |
| +15% debris field recovery on this colony | 1,400 | |
| a profile frame in the tidal aquamarine | 1,200 | |
| a profile banner in the verdant lead | 900 | |
| a profile emblem lit with rim light | 800 |