Appearance
Facilities

Facilities are the colony's industry. The Robotics Bay and Nanite Assembler cut construction times over on Resources and here; the Shipyard fabricates every ship and every emplacement; the Laboratory is where research runs, and its level is what the deeper technologies wait on. The Terraformer grows new buildable fields when the planet runs out of room.
The last three entries stand on a moon, not a planet: the Lunar Base founds a moon's works, and the Sensor Array and Jump Gate build on top of it.
| Name | Base cost | Growth per level | What it does | |
|---|---|---|---|---|
| Robotics Bay | 400 Iron, 120 Carbon, 200 Hydrogen | ×2 | Construction robots that cut every build time on the colony. | |
| Nanite Assembler | 1,000,000 Iron, 500,000 Carbon, 100,000 Hydrogen | ×2 | Nanomachine swarms that halve build times per level. | |
| Shipyard | 400 Iron, 200 Carbon, 100 Hydrogen | ×2 | Assembles hulls and emplacements; every unit passes through it. | |
| Laboratory | 200 Iron, 400 Carbon, 200 Hydrogen | ×2 | Where the colony studies; higher levels open deeper technologies. | |
| Terraformer | 50,000 Carbon, 100,000 Hydrogen | ×2 | Grows new buildable fields out of dead ground. | |
| Coalition Depot | 20,000 Iron, 40,000 Carbon | ×2 | Supplies allied fleets holding in orbit. | |
| Launch Silo | 20,000 Iron, 20,000 Carbon, 1,000 Hydrogen | ×2 | Stores and launches interplanetary and interceptor missiles. | |
| Orbital Dock | 200 Iron, 50 Hydrogen | ×5 | Salvages wrecked hulls back into service. | |
| Lunar Base | 20,000 Iron, 40,000 Carbon, 20,000 Hydrogen | ×2 | Founds a moon's own colony works — every later moon building stands on it. | |
| Sensor Array | 20,000 Iron, 40,000 Carbon, 20,000 Hydrogen | ×2 | Scans nearby systems for fleet movement from a moon's own vantage. | |
| Teleporter | 2,000,000 Iron, 4,000,000 Carbon, 2,000,000 Hydrogen | ×2 | A fleet steps between two of your colonies that both hold one, and never pays the distance. |